grimoire of gaia 3 taming

Direwolf20 makes a new modpack, I make a new base schematic for it. For example I'm in the nether, just building a bridge, and suddenly I'm getting f###ed by a Baphomet from behind. Just polishing the mod and looking around for code I can use. . Mod Download Link:https://minecraft.curseforge.com/projects/grimoire-of-gaiaMod Showcase Playlist Link:https://www.youtube.com/watch?v=qwmbKUCxPmU\u0026list=PLr9poEyV_HZsqGuEJHsmpzCWp71qjoMyc============================================================JEI or Just Enough Items Mod Link (Minecraft Versions 1.8.9 - 1.18.1):https://www.curseforge.com/minecraft/mc-mods/jei ToroHealth Damage Indicator Mod Link (Minecraft Versions 1.10.2 - 1.18.1):https://www.curseforge.com/minecraft/mc-mods/torohealth-damage-indicators/files============================================================- How to install Forge video: https://youtu.be/C8abWBJ8XYg?t=519- How to install Mods video:https://youtu.be/C8abWBJ8XYg?t=834===========================================================Follow me on Social Media:Twitter: @UltraUnit17Become a channel member to get exclusive perks and stuff:https://www.youtube.com/channel/UCNSFygHYf-tzhZ3OzC3kgFA/join Get some sweet Merch here:https://teespring.com/stores/ultraunit17===========================================================#Minecraft #GrimoireofGaia3 #ModdedMinecraft I also removed 4 merchants/npcs: This is due to how messy their code is (incredibly butchered villager code). Une histoire crite par Silentine, le tome 3 de .I'm trying to find the 1 .12 .2 mod for taming the monsters in Grimoire of Gaia 3 . It drops Gaia Spirits, used to craft several powerful items. Morph Works perfect as well, If Silentine decides to add more mobs I'll make sure to add a PR to Morph with the new mobs and their properties (I added the fire resistance and step to the salamander in 1.6). The only tameable mobs I've got in-game are Chocobos and Maids, but they're not initially an enemy, nor do they get aggressive if you hit them. All of these mobs have great models . Probably 70% of my time has been spent on remodeling and retexturing. Problem is I do not have much of an idea on what to add. Exceptional mobs (vanilla) Download Description Files Issues; Wiki; Source; Relations Introduction . Banshee can no longer ride Renamed Horse to Wild Horse (FIX) Added recently added mob dolls to mob drops (FIX) Metal Book now drops from the Cobblestone Golem (FIX) Mummy and Weresheep sitting poses (FIX) Gravemite rotating glitch Added Dryad Doll (FIX) Corrected the coordinates of one of the mob doll model faces Modified the code of the Seashell Hairpin (thanks to naqaden) Please report any bugs/issues (preferably in the GitHub page). I didn't do too much testing with this, but I found a few issues: Improve the gui appearance. Cant wait to play the new version and have some cute/more difficult enemy's again. This thread was marked as Locked by master801. Yes, i can safely say we are all waiting with baited breath and great anticipation for some great times to be had with this mod and the great future it still has to come. Copy. I farmed the hell out of Sphinxes to get their drops and always wanted one for a pet/companion. Such a shame that the OP disappeared off the face of the earth. Hope you like my 1.19 edition of a not so 9x9 base. In addition, each remodel can be toggled on or off as you see fit. And it can also be upgraded with a rail line, if you're so inclined, for very fast, food-efficient travel from one end to the other. I'm not actually suggesting the code I've written so far be included in GoG. This mod adds in a massive variety of mobs . In general, I intend to add much more fine-grain controls to tame mob behavior, things like adjustable follow distance, whether they respond to ranged attacks, things like that. Version de Minecraft : 1 .7 .10 . Specifically, the changes I made are: Once you tame a Gaia mob (note it must be an EntityMobHostileBase and must not override the 'define right click functionality' method of EntityMobHostileBase), right clicking on it with a stick in hand will open up the tame mob control interface. Grimoire of Gaia Mods 4,166,379 Downloads Last Updated: 4 days ago Game Version: 1.12.2 Download Install Description Files Issues Wiki Source Relations Introduction My intention with this mod was to make Minecraft remain a challenge and to give it a more unique experience. You also will not be able to control it though the interface when its angry. 1.5.3. I am about 70%-80% done. Once a mob is tame, right clicking on it with a food item in hand will heal the mob for twice the satiety value of the food. -Twilight Forrest mobs heads. Also want to test compatibility with other mods like Custom NPCs and Thaumcraft Horizons, maybe Morph too. If you are okay with the Harpy, then the Dryad is the same because they all share the same body type. At any rate, I've never been able to get GoG mobs to spawn using InControl rules that I know work with both vanilla and modded mobs. Note all these flags are initially set to false on all recently tamed mobs. RAW Paste Data . The first button determines if the tame mob will attack other hostile mobs once the tame mob becomes aware of them. (Creeps have smaller hit boxes and often blow up after taming, since taming doesn't remove their fuse) It should be the other way around, because a Valkyrie is probably the most useful tame mob, while a Creep is mostly useless. . 1.16 230Minecraft Rule34 18 Minecraft Extra Planets 1 6 Minecraft Minecraft Youtube Russia Minecraft Skin 1.16 0 1.12 2 Minecraft Sky Mod 1.7 10 Minecraft 1 14 Minecraft 1.16 5 Minecraft 1.15 2 Redstone Monstrosity Minecraft Dungeons 1.12 2 Ww2 1.7 10 Minecraft 1.1 1.12 2 Minecraft Furniture 2 Ios 1.16 210 1.16 210.01 1 15 1.10 1.17 52 1.7 10 1 16 0.14 3 1.12 2 1.17 11 1 1 0 0 1 17 1 11 Chocolate Quest 1.7 10 1.1 5 0 9 0 Minecraft 1.2 8 1.17 Xbox Live Mowzie S Mobs 1.12 2 7 Minecraft Server Seed 1 16 210 53 1.12 2 Flans 17 10 Minecraft 1.17 10 20Minecraft Inside Millenaire Minecraft 1.15 Android Minecraft Grimoire Of Gaia 3, h_1371">q_75">strp/dryad___grimoire_of_gaia__minecraft_mod__by_milotic6312_d77j7wn-fullview.jpg?token\u003deyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9MTM3MSIsInBhdGgiOiJcL2ZcL2Q4NzliZGU4LWUzZTQtNGJkMy04Yzg0LTEzNTI4MDg2ZmMzZVwvZDc3ajd3bi0wMjA4NDI2ZC1hZmE3LTQxZGItODdiOC1kNmI4OWI1MTZjNzEuanBnIiwid2lkdGgiOiI8PTEwMjQifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6aW1hZ2Uub3BlcmF0aW9ucyJdfQ.UzcnC3GW5SXC9upePMqIua_VRhRwxxtLSy-3ufVf9XQ">, h_350">q_70">strp/grimoire_of_gaia__minecraft_mod____witch__fanart__by_matthered_de0dzfo-350t.jpg?token\u003deyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9MTI4MCIsInBhdGgiOiJcL2ZcLzdhMTcyOWFkLThhZTktNDE4Mi1hYWQyLTI3M2E5MzIyODQ0M1wvZGUwZHpmby1iMTk0MjUzNy01MDM4LTRhY2EtODkyMC1jMzk2OWU4OWE1MmEucG5nIiwid2lkdGgiOiI8PTcyMCJ9XV0sImF1ZCI6WyJ1cm46c2VydmljZTppbWFnZS5vcGVyYXRpb25zIl19.bOWnn57INnbSXuKCzQ11Wl6j3azLNE3OH3Rv6enunMw">, . Interesting to know. Now I just wish boxed lunch was craftable. (Meaning when you've delt 20% of its health in damage to it) At this point, it becomes aggressive to you and to all other players. You are the first person to comment on the additional sounds. or should it actively try to remain where you initially told it to sit? 2023 Magic Find, Inc. All rights reserved. All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets. View details. A link to the forum post in which this mod, " Grimoire of Gaia 3 " originated from . I thought the old one was fine when I played 164 and it looks even better for 1710. Hello, I guess it is a way to make them less boring. Seeing Centaurs in herds is ALSO a really cool idea, since they're part horse. Nothing special, just a simple arm swing similar to the player. The summoned mobs will have to be tame, but we also need to let them despawn, or else they'll just clutter your base up forever. Partially implementing the contentedness system for tame mobs, in addition to the current anger system. They are kinda human, after all. The mimic itself, for example. Grimoire of Gaia 3 2. It takes the appearance of the player's skin, but much darker. Is that intended? Grimoire of Gaia 3 Mod 1.12.2, 1.10.2 adds in tons of new unique mobs (monsters, monster girls) and make the game harder while more powerful and well coded mods provide high-end enhancements to the player. 2017-10-09. The boss . The simple solution is to put a cap on the number of tame mobs you can have. Comparison between GoG2 and GoG3(?) It is best for me to start fresh after such a long absence. It would be amazing. When you reposted your old work it inspired me to experiment a bit more with the models this time around. Lien Original . Not sure what the issue is, but I'd love to see it solved so that I can get things working in our mod pack. Rewards are important. There will be six buttons that determine the mob's behavior. Make tame mobs call out to other tame mobs (with the same tamer) for help when they are attacked. There is no natural light, when night time comes it's pitch black, no moon light and all that is heard is the scratching and moaning of whats around lurking to destroy you. 5. They would then start following you and you'd need to place at least a certain number of blocks within a certain time. Further testing is required on my side. No matter how well the player actually did, the mob delivers correct dialog. Base model has been applied to all applicable mobs. It seems 3rd party mods is the only solution for companions for this mod. I could never understand (nor think it is possible) to implement neutral ranged mobs. At this point no stone has been left unturned; every model and texture has been updated (I ended up updating the code for all the models, twice). Credits: Thank nidefawl for making . You signed in with another tab or window. Do we want the mob to just not move? It looks like crap at the moment, and doesn't match the mod's overall theme. I don't know how InControl works. The Meaning of Life, the Universe, and Everything. They could even "claim" a chest and add random items into it, then get mad if you "steal" from that chest. I decided to base the blocks on what I have in the mod. Silentine, i was curious was development on the taming branch of Grimoire of Gaia 3 dropped? Working source code for my modified version of GoG should be in my GrimoireOfGaia repository, but I'm fairly new to Github, so if I've made any mistakes, please let me know. For some reason I cannot get Toads to spawn. I might fork your fork just to learn The goal is to let the player tame creatures, while keeping as much of their unique characteristics as possible (e.g. I'll am still thinking about it. I don't actually do anything with the xp value, but I plan to in the future. I figured it must have been uploaded somewhere, but no matter where I look, Ive found nothing. I wonder how can I make some "hostile to player" mobs become "hostile only when player attacks them" mobs, what should I change in the script to do this? Grimoire of Gaia is a Minecraft mod that adds new mobs and items and attempts to make the game of Minecraft a bit more difficult or balanced for game sessions that are heavily modded with mods that tend to make vanilla Minecraft easier. You must drop their anger to half of their maximum health before they stop attacking players. Are you sure you want to create this branch? It's genius! I am leaning to release it on either Friday or Saturday this week. This question is simply out of my curiosity, I want to ask about the mod you suggested Custom NPCs, is it also the exact same tool you used to create your trader npcs? Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. . .Grimoire of Gaia 3 Mod for Minecraft 1 .12 .2/1 .10 .2 is a powerful and well coded mods provide high-end enhancements to the player . Blaze, Zombie Pigman, Ghast, Creeper, Silverfish, Enderman, Dragon, Wither, Spider: cant change the attack strategy (melee/ranged) by equipping a weapon (bow, sword, etc.). They're bigger than wolves, so it's kind of annoying. or "Go to hell!". If taming becomes a much more important part of the mod, we may want to adjust the distribution of boxed lunches so that people have a more reliable way of finding them than by killing Mimics or Futakuchi-Onnas. Things that would be neat, but seem pretty hard (Basically, a wish list for things I'd like to see if someone with far more time and skill than I were to do them): So that's a summary of where I'm at right now. 16% chance to spawn as an alternative skin. grimoireofgaia3-1.10.2-1.5.4-taming-0.1.1.jar. It's another to see it just sort of wandering around going 'nom nom nom' all the time. That's most of the content I added. It's a bit SOD breaking that the player apparently shares a meal with an animated storage chest and befriends it. It deals mostly with implementing suggested features and fixing a few bugs. Right now, if one of your tame mobs decides to attack an untamed mob, it will not stop if you tame the target before it attacks. Though, this should probably be based on config settings, so people can fine-tune their worlds/servers. I never realized how some are quite redundant. Dragon: You have to use the left mouse button for taming,assigning a controller, and using a cage. The only other thing you might possibly look at is, have you thought about revising on-death experience drops for the mobs? Not just because of the absence, but because you're already rewriting it and remodeling and such. Thanks for making minecraft more exciting Silentine! Sadly the code of this is highly outdated. Also, tame mimics look really dumb. Making tamed creatures properly attack untamed, hostile mobs (they don't target slimes for example). The Grimoire of Gaia GitHub. Sadly he never replied back. Maybe try my hand at adding more of the monsters to its list. You can create custom NPC's using the GoG models, so you could give them a hireable guard mode and have them as companions for a price. or did the link just go down. It really shows." Grimoire of Gaia 3 Mod 1 .12 .2/1 .10 .2 (Epic RPG, Ancient Mobs) Grimoire of Gaia 3 Mod 1 .12 .2/1 .10 .2 adds in tons of new unique mobs (monsters, monster girls) and make the game harder while more powerful and well coded mods provide high . You are receiving this because you authored the thread. Submit. Running away and leaving the tame mob to fight should really piss them off. When the time comes I might re-add them again. I think that might be the issue. If you accept, they start following you. .Grimoire of Gaia 3 Mod 1 .15 .2|1 .12 .2 - 9Pety .com . Limits on the maximum number you can have following you might be appropriate too. Can you imagine befriending a whole herd of Centaurs, though. Thanks. As always, please check the changelog for the full list of changes. Then, you have to move at least a certain distance within a certain time. Would be so cool to have some monstergirl companions. Url: http://www.minecraftforum.net/topic/1355291-, grimoireofgaia3-1.10.2-1.5.4-taming-0.1.1.jar, -3grimoireofgaia3-1.7.10-1.2.7.jar, [y]3grimoireofgaia3-1.7.10-1.0.1-cn.jar, [iii]grimoireofgaia3-1.7.10-1.2.7.jar, mod[3]grimoireofgaia3-1.7.10-1.2.7.jar, grimoireofgaia3-1.7.10-1.2.7 tnfc alt.jar, [3]grimoireofgaia3-1.7.10-1.2.7.jar, [3st.]grimoire of gaia-iii-1.7.10 x.1.2.7.jar, grimoireofgaia3-1.12.1-1.7.0-silentine-alpha.jar, http://www.minecraftforum.net/topic/1355291-. Maybe not ride them, but to have them as friends or pets. Wasn't really happy about the old ones since harpies are one of my favorite mobs and the old ones looked kinda strange to me. You can thank MohawkyMagoo for contributing them. if your tamed mobs are attacking a thing and you tame it, your mobs should stop attacking. Due to removing them I decided to add these to act as placeholders: I was planning to add decorative blocks as drops but realized how many mods already add furniture. Deal with the various monster-specific issues that require editing the individual mob files. I recommend at least two blocks wide plus walls at least two blocks high on either side. Ok, so Sphinxes would be a little too OP because they are boss monsters, but I can see Griffons and Centaurs. . Install hundreds of mods with the click of a button. (FIX) Mummy and Weresheep sitting poses . I'm pretty sure I should have seen it if it was there beforehand, and this has happened on multiple occasions. I have plans to add more in future. .Grimoire of Gaia 3 Mod - Minecraft 1 .12 .2 (Mod Showcase . Being able to tame the monsters would increase my enjoyment of this mod tenfold. Include interesting dialog - something that gives the impression that the tame mobs have their own lives/perspectives/internal narratives . I am sort of new to Java but have A well-implemented mob xp system could also allow for untamed mobs the player fights to have a more fine-tuned difficulty level. If you can find another mod that tames mobs, you can build an army of mythical creatures!The mobs are introduced in alphabetical order.Timestamp:00:00 - Intro01:05 - Ant Salvager01:30 - Ant worker01:55 - Anubis02:30 - Arachne02:55 - Banshee03:20 - Baphomet03:45 - Behender04:20 - Bone Knight04:45 - Cacaella05:20 - Centaur05:55 - Cobble Golem06:20 - Cobblestone Golem06:50 - Creep07:15 - Cyclops07:40 - Deathword08:15 - Dhampir08:40 - Dryad09:05 - Dullahan09:30 - Dwarf09:55 - Ender Dragon Girl10:20 - Ender Eye10:45 - Flesh Lich11:10 - Gelatinous Slime11:45 - Goblin12:10 - Gravemite12:35 - Gryphon13:00 - Harpy13:25 - Honey Bee13:50 - Hunter14:15 - Kikimora14:40 - Kobold15:05 - Matango15:40 - Mermaid16:15 - Mimic16:50 - Minotaur17:15 - Minotaurus17:40 - Mummy18:10 - Naga18:40 - Nine-Tails19:10 - Oni19:40 - Orc20:20 - Satyress20:45 - Selkie21:10 - Shaman21:35 - Sharko22:00 - Siren22:25 - Sludge Girl22:50 - Sphinx23:15 - Spriggan23:40 - Succubus24:05 - Toad24:30 - Valkyrie24:55 - Vampire25:20 - Werecat25:45 - Witch26:10 - Wither Cow26:35 - Wizard Harpy27:00 - Yeti27:25 - Yuki-Onna28:00 - End#Minecraft #Mods #Modspotlight They are also saved in NBT data, so they persist across reloads. )'s attempt to destroy Earth. That, or make being attacked by a tame mob prevent you from taming the attacked mob. The original author behind the branch, ATotalGit, deleted/deactivated his GitHub account removing the taming branch in the process. The creatures are based from mythologies or folklores. They don't spawn in the swamp biome. Because of this, some features may not work on some mobs (bosses especially). Besides, this mod uses the BiomeDictionary to spawn mobs. Please enable JavaScript to get the best experience from this site. which, combined with the GoG mob's long lines of sight, leads to foes attacking out of the blue (or in this case, out of the red) rather often. All rights reserved. I'm trying to find the 1.12.2 mod for taming the monsters in Grimoire of Gaia 3. 1867715. This should change so that we can load localizations from file. They're practically coming off her shoulders. Grimoire of Gaia: Redux, is an addon for the classic Grimoire of Gaia mod. Centaurs originally wielded bows and were aggressive. My intention with this mod was to make Minecraft remain a challenge and to give it a more unique experience . Copyright 2023 Black Tree Gaming Ltd. All rights reserved. , . This could be useful for dealing with the issue where tame mobs that are set to attack other hostiles can get lost by going after a chain of attack targets, leading the tame mob away from the player. That's an issue I need to fix. Recent Pastes . (sorry if my questions have already been asked by others numerous times.. Any chance there could be work done on the spawning code to allow mods like InControl to spawn these mobs anywhere via its rules instead of them being tied to biomes that may not exist in a modpack? This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository. Add Ant Worker and Ant Hill; Fixed some mobs having the wrong spawning parameters and fixed a broken parameter If you attack one of your tamed mobs, it will gain anger towards you. For example, if you leave them in a room for a while, they could get annoyed if they don't have access to a bed, chest, crafting table and furnace or if the room is too small. Re-logging fixes it. Grimoire of Gaia 3 (1.6.9) for Minecraft (1.12.2) has now been uploaded. Re-logging fixes it. A tag already exists with the provided branch name. This is a great mod and I'd be happy to contribute to it. Currently, button descriptions are actually part of the gui's image file, rather than text strings displayed over the image. I also want to change what mob traders sell and buy, for example, I wants to make the creeper girl sell gunpowder instead of buying gunpowder, what should I do? Select Columns Name Size Times seen I always figured them as archers personally, but swords make sense, too. That's weird. Link =========================================https://www.curseforge.com/minecraft/mc-mods/grimoire-of-gaia========================================= Addons https://www.curseforge.com/minecraft/mc-mods/grimoire-of-gaia-redux=========================================Grimoire of Gaia adds over 50 new mobs! I am testing a system where the player can sell rare status GoG items for an in-mod currency to buy Minecraft-based GoG items (Iron Box, Book Bag, etc) so they serve an alternative purpose should the player receive a double or the item is no longer necessary at that point of the game. Dryad. Make mobs controllable from a range. I want to add items which could be relevant throughout the entire game (at least, to a degree). -Primitive Mobs heads. I've done some, but not a lot, and I haven't done any on multiplayer. I thankfully have the 10.2 one, but I cant find the 12.2 one anywhere. Reply to this email directly, view it on GitHub Having more mobs could cause each one's contentedness to drop faster, effectively caping the number you can have. Currently, they'll be tamed, but they will keep attacking you. The new merchant/npc code I updated makes this possible. Grimoire of Gaia 3 by Silentine. To share this paste please copy this url and send to your friends. For example, they could say "Let's spar" and then if you accept, they gain a special ai task which makes them aggressive towards you until either you or they reach half-health, at which point they stop attacking and declare themselves the winner/looser. I have never played this mod and I am really looking forward to it! Maybe add an item that you can bind to one or more tame mobs, and right clicking it allows you to send them all commands like 'disengage current target' or 'come defend me.' This is probably my last update until release. to your account, I liked how it was possible to partially tame a mob by using a boxed lunch, but wished it provided functionality closer to what's possible with Vanilla wolves. Renamed Horse to Wild Horse . Really nice to see some mob sounds being added! Join. So excited for this update! . For the aspects you could use http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2076360-1-7-x-thaumcraft-addon-thaumcraft-mob-aspects. For example, if you leave them outside in the rain, they could get mad at you and complain. Grimoire of Gaia 3 (1.12.2) (1.7.1) (Updated 01/27/2020) - Mobs, Monsters, Monster Girls; This thread was marked as Locked by master801. GOG 3 sounds cool to me - fresh start for the mod. In addition, I've implemented an "anger" mechanic. I don't have a problem with hard mobs, but it would really be better imho if you could prepare in advance, and not just suddenly have them ambush you while you're in a disadvantageous situation. I'm completely new to Minecraft modding and pretty rusty with Java, so it took a while, but I think I've made some pretty good progress. This site works best with JavaScript enabled. 1. Im trying to find the 1.12.2 mod for taming the monsters in Grimoire of Gaia 3. It is best for me to start fresh after such a long absence. Currently, they'll be tamed, but they will keep attacking you. The powerful open-source mod manager from Nexus Mods. Can't wait for the new update with new mobs! If this is on and you punch a sheep, your mob will start attacking it too. The mod now works on forge servers as well. This site works best with JavaScript enabled. also any future plans to make the Assist type monsters actually help you? It's one thing to have the chest make its biting animation while rushing towards you, about to attack. . -Grimoire of Gaia heads. I thankfully have the 10.2 one, but I can't find the 12.2 one anywhere. Markdown cheatsheet. . Maybe they won't speak to you for a while or it takes some specific action on your part? His GitHub doesn't have them up anymore . Paranoia. . Minecraft 1.10.2. (The taming branch is currently on 1.5.4 of the main). Puddles of liquid blue or purple are not water, but also intent on harming you. And we can tell! Currently, healing and "apologizing" to angry mobs are both rather cheap in terms of resources lost / the challenge involved. There are 3 ways of unlocking the page for a specific mob: Killing it Getting killed by it Making a Mob Identifier and using it on the mob at close range You can also unlock pages even if you never have touched the book or isn't carrying it. Need to wait a bit for the download page to update. Otherwise, they'll keep fighting and then your new tame mob will retaliate. Another function such an item would have is one where, when you activate it, all linked mobs will stop attacking their current target and put that entity on an "attack blacklist," where they'll ignore it until you take it off the blacklist by hitting it. The third button determines if the tame mob will follow the player. It is an idea that I had for months. Make taming fail for mobs you've damaged or make taming remove their current target. You can tell where you added subtle details and it makes a difference! Me when the minotaur spawns with a group of minotarus right outside your house and they have Morock back up dancers from lycanitesmobs and i only have bone weapons. Or hop on your friend Sphinx and gnarl at your desert enemies? Also been working on applying attack animations for mobs (not all). It's useful if you're in creative and want the mob to keep up with your flight or if there are lots of enemies around and you want your mob to run without tying to fight any of them. Thanks and sorry for all of these questions, but I really like this mod, and it's the actual reason I'm back playing minecraft in my free time after junior high school! They spawn in the Roofed Forest biome along with the Matango and Witch. Anything you have, you should be able to upgrade, so if you have a tame mob, you should be able to upgrade it somehow. Finally, I created a new package called client in the root directory, which has the GaiaGuiButton and the GaiaTameEntityControlGui classes that handle gui construction/display. Maybe with extra xp for the mob, if we make xp actually do something for tame mobs. I intend to go WAY beyond what wolves/most other companion mods allow. Mod Download Link:https://minecraft.curseforge.com/projects/grimoire-of-gaiaMod Showcase Playlist Link:https://www.youtube.com/watch?v=qwmbKUCxPmU&list=PLr9p. I also added a gui folder to the textures, which has the file GaiaMobControlGuiGrid.png, that's displayed when the mob control gui opens. Today we are doing a run through of the GRIMOIRE OF GAIA 3 MOD for forge 1.7.10 Grimoire of Gaia 3 Mod 1.7.10 adds in tons of new unique mobs (monsters, monster girls) and make the game. It is best for me to start fresh after such a long absence. Ant workers will not attack other untamed ants in retaliation for the untamed ant attacking the player (though this may have been the result of a different issue that's now (hopefully) solved). It could be upgraded with torches, which will still keep mobs from spawning in the nether as usual if I remember correctly; I would place them along the top (not the side, or they could be broken accidentally if a fight occurs) of one of the walls (unless the walls are more than two blocks tall, then you would want to place them along the side of one of the walls, three blocks above the bridge floor), spaced eight blocks apart (ten if you want to be stingy, but that may let the light level get low enough for some of the bridge's blocks to have a very low but still possible spawn chance). Link =====https://www.curseforge.com/minecraft/mc-mods/grimoire-of-gaia===== Addo. : //www.curseforge.com/minecraft/mc-mods/grimoire-of-gaia========================================= Addons https: //minecraft.curseforge.com/projects/grimoire-of-gaiaMod Showcase Playlist link: https: Showcase! Post in which this mod adds in a massive variety of mobs farmed hell. 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