outer worlds zoe chandler glitch

There is a level 5 terminal on the desk. Glad I was able to complete it without having to kill her. I wouldn't bother were it not for the fact that there is a trophy, Flawed Hero, given for accumulating three of them. Botanical labsAbandoned industrial zone But none of these helped. Things get sticky, though, because Zoe doesn't want to go back to the Botanical Lab. Sanjar will task you with finding Zoras performance review, so head to Cascadia and follow the marker to find it. Shell explain that, actually, she loves the marauders and was just bored in town. There is a trophy, Short Circuit, for scrapping thirty automechanical enemies using Shock damage. You may remember avoiding the Old Wreckage because of the dangerous wildlife. Follow the dialog options, and she'll eventually relent and return to the Botanical Lab. Zoe is perfectly fine and somehow living amongst marauders. General attribute loss or crippled legs should be rejected. It provides you with all sorts of quests to do, settlements to visit, and items to find. I did the same so I decided to kill her when I could not talk to her and when I did I could bring back evidence of her death to continue the mission, Your email address will not be published. She's impossible to miss. However, perhaps you want even more control over your own adventure. There are a lot of sidequests in the early stages of The Outer Worlds. You may spot someone called Zoe Chandler while you're here who is the subject of a later quest. The road runs between a number of buildings, two of which can be entered. Press question mark to learn the rest of the keyboard shortcuts. Zoe's abrupt disappearance from the Botanical Labs was noted by Grace Romero, who is worried that she has been captured by marauders. There are a lot of words (and stuff) there, so he's terribly busy. When youve killed all the marauders, approach Zoe shes in the middle of town. Attempt to use the terminal here to redirect power. In particular, a deserter named Zoe Chandler went missing a couple of nights ago and Grace is worried that marauders may have gotten her. Talking to her will show that she traded Adrena-Time in order to join the confidence of the Marauders. Ludwig will then tell you about a secret weapon that he hid behind the lavatory in the Cantina. The combat will only end after youve cleared them all out, so take some time to find the last survivors and deal with them. Tinkering in The Outer Worlds is a Combat Stat. As you arrive at the abandoned industrial zone, watch out for landmines littering the road in. Sons of the Forest Next Update Release Date: When Is the New Patch Coming? After accepting the quest, you need to investigate Zoe's house in the Botanical Lab area. It doesn't affect anything, EXCEPT Zoe will then be healed and no longer butthurt over collateral damage which means you can talk to her, allowing you to properly close the quest. Go to Stellar Bay and talk to Sanjar first, but open up the option of making peace with the Iconoclasts, and tell him about Zora. Between the Abandoned Industrial Zone and the Emerald Vale Community Centre is a Location called Primal Nest. This is the hideout of the final Fistful of Digits bounty, Doc Maybell, along with some marauder pals canids. He will want you to retrieve a logic module from the Geothermal Plant which will come later. Ask her who she's going to give the medicine to and you'll realise that you've probably made the right choice. When they're taken care of, you can loot the area and use the Vending Machine here. She can be convinced with a Persuade 15 or Intimidate 65 check. Stefan is reluctant to part with the item and must be convinced with a Lie 10 or Persuade 10 check. Doing so will update your quest marker. Your immediate objectives are blocked by electrical barriers so go right where you'll find a hole in the perimeter fence. Go upstairs to and duck into the first room on the right and try to talk to SAM to initiate the Cleaning Machine. Talk to her (1875XP) and tell her that her people are looking for her. Youll need either persuade or intimidate to convince her to go back. She doesnt really want to go back, but you can convince her its the right thing to do. Some will play a larger role than others, and some can even be recruited as Companions. Go through the door on your right to the power station controls. She has pink hair so she is hard to miss. Scribd is the world's largest social reading and publishing site. Be wary of the gang of Marauders about halfway between the Botanical Lab and the Abandoned Industrial Zone. Engage from a distance with your companion to whittle down the marauders numbers. You first get this mission by talking to Grace at the entrance to the Botanical Lab, who youll probably come across while trying to get the power situation sorted. Reed Tobson, Zoe Chandler and Stefan Garcia after making Adelaide the leader of Edgewater [Solved - see edits] So, finished the zone with power to Edgewater and Adelaide the leader. Also, there's a certain height requirement - it won't trigger if you're . She'll tell you that you can divert power to the Deserters' Settlement which will update your quest. It's well east of the Botanical Lab and northeast of Edgewater. Zoe Chandleris anNPC in The Outer Worlds. One of the buildings further down the street has a workbench outside. Make your way to the Marauder Camp to the north of the Landing Zone, killing any marauders along the way. Affiliation Luckily, there's another way to convince Zoe to return to the fold, so fast travel back to the Botanical Lab. Early on in The Outer Worlds, you'll need to make a tough choice for the city of Edgewater: Help hypochondriac Martin Abernathy, or trust Esther . If you go up the stairs to its left, you can go through the door immediately to your left for some minor loot. Hogwarts Legacy: How To Make Hermione Grangers Wand, Fortnite Falcon Scout: Where To Find and How To Use. The way I fixed this problem was I went to the Geothermal plant and did everything there but reverting the power supply. A Few Kindred Spirits is a side quest in Outer Worlds. You need to activate three electrical track switches first. Return to where you used the first switch. Offer to help find the missing person and then ask more questions. Pickpocket her : You'll be able to obtain 7 units of adrenachronine. Decision time. Next Side quests Emerald Vale A Few Kindred Spirits Prev Side quests List of all side quest. Ten will be required for a much later quest and will save you the trouble of having to go out and find it. If you dont save often and in different slots, it might be best to just forget about this quest until a patch fixes it. Return to where you entered and make your way around the back of the plant, collecting loot and looting bodies along the way. Continuing to the Geothermal Lab will have consequences so you may want to complete / turn in a few sidequests before going there. Go back outside and follow the follow the road northeast to come to the Abandoned Industrial Zone. Now here comes the harder part: actually finding Zoe Chandler on Terra 2. Go back to Grace at the Botanical Lab and you can tell her the truth about Zoe joining up with Marauders, or tell her she wanted to be an outlaw. This area is a minefield so use your iron sights to shoot mines without killing yourself. Be wary of the gang of Marauders about halfway between the Botanical Lab and the Abandoned Industrial Zone. Telling her the truth does not cause any problems and rewards with with 4125xp and increased positive reputation with the Deserters faction, raising your status to Agreeable if you had none. If you're the murderous type, Grace carries a unique Hunting Rifle, Long Ranger. With Tobson Reed out of the way, return to Adelaide at the Botanical Lab and give her the news (13200XP, Deserters Reputation, negative Board Reputation, Adelaide's Watch). AddPerkPointsToCompanions [ENTER VALUE]: Add Perk Points to The . 4 17 17 comments Best Add a Comment Zoe Chandler is an NPC in The Outer Worlds. Speaking with Stefan Garcia will not give any clues to Zoe's whereabouts. In it, a local sheriff at the Botanical Lab asks you to look for a missing girl. It seems simple enough but the game is quite large and she isnt marked on your map. The area beyond is patrolled by a Mechanical Sentry. PerkPointsAdd [ENTER VALUE]: Add Perk Points. Make a Determination (10) check (or take the dumb conversation option) and she'll stay. While you're up here, follow the balcony around to find the Vocational Competence Respecification Machine. The room on the left contains another marauder enemy and some minor loot. She seems to be content with her situation, so it'll take some convincing to get her to return to her people. 2 The System Map Lies. After either convincing Zoe to return to camp or killing her and looting the ring from her corpse, return to the botanical labs and speak to Grace to complete the quest. When you first approach the Botanical Lab on your way to speak with Adelaide, you'll run into a Fallout-adjacent character named Grace. You can give him the two volumes you already have for 800 Bits and Deserters Reputation. If you talk to him you can give him some Engineering tips and he will tell you that he's looking for the three volumes of the Guide to Mechanical Engineering, initiating the Frightened Engineer sidequest. There's a level 45 locked door which is probably beyond your abilities. What you do from here is your choice, like many of the options in this game. You can talk to Max and exhaust his various conversation options to unlock his personal quest, The Empty Man. She is by the fire with several other NPCs, including Thomas Kemp from "The Frightened Engineer" side quest. Before following the main quest marker, go through the door to the right. Nearly a year and a half since The Outer Worlds ' initial release, Murder on Eridanos --its second and final DLC-finally . Head up the ramp, through the door, past the lockers and up the stairs. But I progressed quite a bit in the story, don't wanna spoil anything for ya but it's safe to say I saw things Zoe probably never will. There are a couple of marauders, one of whom has another copy of the First Aid Room Key. She will mention that someone called Zoe went missing. You will find her in the northwest part of the map of the Emerald Vale Region, which you can see in the picture above.. Youll come upon a group of Marauder and Canid that you must defeat, and you may loot Mag-Pick from a container in this area. IGN's The Outer Worlds cheats and secrets guide gives you the inside scoop into every cheat, hidden code, helpful glitch, exploit, and secret in The Outer . Lost in transit while on a colonist ship bound for the furthest edge of the galaxy, you awake decades later only to find yourself in the midst of a deep conspiracy threatening to destroy the Halcyon colony. Tldr: I just fixed the ship, progressed into the story a bit and then returned there to see if she's back to normal and she was. Persuading her, will give you the option to talk about Stefan, and if you talked to him you can bring up the surprise episode he had prepared. Your destination is the Abandoned Industrial Zone. The Outer Worlds companions Sam location A sanitation and maintenance automechanical that you'll find on the top deck of your ship and provides bonus stats to your intimidate and hacking skills. Heres how to make peace with MSI and Iconoclasts in Outer Worlds. Take care as you climb out of the water because the hideout area is mined. There's a Mechanical Sentry at the bottom that you will need to scrap. Make your way to the river that you can see ahead of you. Sticky, though, because Zoe does n't want to go back the... Crippled legs should be rejected, who is worried that she has been captured by marauders in. Though, because Zoe does n't want to go back can even be recruited as Companions without having kill... 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